Destiny's Sword is a socially-driven MMO that aims to realistically portray the effects of war on mental health. The game cultivates empathy, strategic thinking, and cooperation, and is currently in alpha.
The player takes on the role of a commander of troops sent out on an interplanetary mission, and has to make difficult decisions about their fate while also making sure the battles aren't taking too much of a toll on their mental health.
My role as UX Consultant on the project involved designing user experiences for key features of the game, such as the conversation view.
07/2018 - 12/2018
Game is in Alpha
UX Design Consultant
Axure, Paper prototyping, Trello
Creative Director, Systems Designer, Programmer x2, UI Artist, Therapist (consultant)
Characters in Destiny’s Sword are affected by their life experiences, simulating what a person would in real life. As the characters are war troops, they characters can be wounded or even killed, but they can also suffer from persistent mental health issues such as PTSD, depression, anxiety and addiction.
A key part of the game involves the player roleplaying as the commander and keeping up troop's morale and wellbeing by having regular conversations with them, especially after significant events such as a stressful battle or bad news from home.
The goal of the design was to make conversation easy for the player, while also giving them a quick view of key information as well as access to more thorough files on each troop member.
To accommodate the wide range of topics, a Knowledge Inventory was introduced. The player can choose a main topic from it, which will then open a selection of possible conversation topics in a radial menu in the bottom middle of the screen.
More to come post-alpha...
World Series of Poker | Usability overhaulSpearheading a massive overhaul of the game's user experience from on-boarding to key gameplay elements
WSOP ClubsDelivering a polished User Experience for the biggest new feature to have come to the game
Destiny's SwordDesigning expressive interfaces for a Strategy / combat MMO about the effects of war
Mission KodaCreating UX for a prototype of a speech therapy app